![]() ![]() This often results in corpses being overlooked, especially since decay often has been accellerated so as not to have too many corpses laying around which would lag the playing area, and corpses overlooked means items and imbuing resources lost. I think a change was made time back for the Enhanced Client (but I only play CC so I am not sure) where a macro to "auto loot" gold from corpses was allowed but I think that given how changed Ultima Online has, the looting needs to also make a step forward and it should be made possible to players to set up macros/scripts to "auto loot" from nearby corpses whatever items the players may find usefull to them without actually having to open up the corpses, pick up the items and drag them into backpacks which takes too much time and works againsts todays' dynamics of many spawns and works against chances for players to get items (whatever slowa down kills makes it more time consuming to get the in backpack drops.).Īnother reason for allowing this, is that now most spawns if not all spawns have automatic respawn of monsters and this often may create problems to players to check corpses AND keep fighting respawning mobs at the same time (especially for tougher spawns). Now, I think there is a problem with this because there may be instances where checking up corpses might be usefull, for example for imbuing resources. Just kill over and over, as fast as possible, and only keep whatever drops right in the backpack. Whether they might be minor or major artifacts or even the Minax items in the Blackthorn dungeon, or the Abyss mini-spawns and so no, players have to be fast in their kills if they want not to spend forever to get something nice as a drop.Īnd infact, because of this, changes have been done to the game where some items would no longer drop on corpses but actually in players' backpacks so that players would no longer need to spend too much time to actually open up corpses, check the items in it and decide what would be keepers and what would not. Well, over the years I have seen Ultima Online increasingly become, at least in regards to PvM, a game where for most hunts it is necessary, by specific game dynamics, to kill over and over and over, and the more kills in the least time the better, in order to get some of the nice items. ![]()
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